← Back to context

Comment by cout

2 years ago

I have not played many recent games but Scorched Earth was always one of my favorites. The economy allowed you to discover new weapons as you progressed in skill. I do agree as the number of combinations increases that seems like it would take away from the novelty of getting a new item. After all, novelty seeking is what we want, not mindless optimization.

Storyline is nice but if I want to watch a movie I'll pop in a DVD and get popcorn. Cutscenes get in the way after the first play through. Timeless games have some storyline but let you enjoy the game even if you skip the cutscenes.