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Comment by kibwen

2 years ago

Seconded.

As a game designer, you want to add silly and suboptimal things to your game. Don't fall into the trap of thinking that every decision must be perfectly balanced and equally weighty, because your game will turn out bland and textureless. And beyond the considerations of "optimal" play, putting suboptimal options into your game can serve as both a way of naturally selecting difficulty without having to implement ungainly difficulty sliders, and also accommodate fun/silly challenges for people who just want to mess around.