Comment by rendaw
9 months ago
I agree with a lot here, but I think the author is overplaying "get things done fast" or underplaying "stable, performant code". I like indie games, but I've played enough games that crashed if I look at them wrong or chug despite being low poly early 2000s things that I now hesitate to buy indie games. Some of the examples seemed like maybe rust was preventing a weird unexpected feedback or clobbering iteration state or whatever.
I don't think the author disagrees here and is mostly talking about awful runtime alternatives (refcell, etc) but I just wanted to say it for balance.
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