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Comment by danbolt

9 months ago

When all you have is a hammer, everything looks like a nail. When all you have is programming expertise, all your game production obstacles look like programming problems.

I think everyone in games has met an “engine person” who spends a lot of time iterating on tech, but never quite getting to the creative expression that got them in the game. I think part of it comes a bit from mythologizing breakthrough games like DOOM, where cool technology made something completely fresh. We begin to think that emulating id Software is how you make compelling art, ignoring the latter half of Kushner’s novel.

Well said, I am weary of all the 'game' programmers that just fetishize working on the tech and particularly rendering.

  • People like to program on tasks that aren't given to them, to practice their craft in a less restricted form than professional life usually allows. So they make things for themselves and its natural that those things are what they are familiar with and enjoy. So you often meet the programmer, almost never from the game industry, who wants to make his or her own game engine. It's about as likely to be a productive endeavor as making your own spreadsheet program.