Comment by int0x29
9 months ago
> * There are very few people doing serious 3D game work in Rust. There's Veloren, and my stuff, and maybe a few others. No big, popular titles. I'd expected some AAA title to be written in Rust by now. That hasn't happened, and it's probably not going to happen, for the reasons the author gives.
At one point the studio behind the Finals was writing game server code in Rust with an Unreal engine client. Not sure if that's true still
The studio you're talking about is Embark studios, and is openly pretty big on Rust [1] I think it was rumored that their next project will use a Rust game engine, but I am not sure how it's going now.
[1] https://github.com/EmbarkStudios/rust-ecosystem
Their creative sandbox project is full Rust from client to server I believe. I haven't kept up with it after trying the closed alpha a while ago but it looks like it's still going, and has a name now: https://wim.live
It's still only listed as coming to PC, Mac, Linux and Android so I guess they haven't broken through the barrier of shipping Rust on consoles.
Backend 3d code?
I'm not familiar with the domain, but wouldn't 3D collision checking be considered backend 3D code? Even if it's not rendered, it still needs to be calculated.
Server side rendering for games.
That's a thing?
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