I'm not familiar with the domain, but wouldn't 3D collision checking be considered backend 3D code? Even if it's not rendered, it still needs to be calculated.
Absolutely! Any sort of multiplayer game needs a source of authority if you want to prevent cheats like a hacked client lying about its position, and a really good way to do that is load the geometry of your level and run physics checks server side at a lower frequency than once per frame. Godot and Unity both support headless builds for exactly this reason, it's basically the whole game engine, minus the renderer, audio, and UI systems, usually.
I'm not familiar with the domain, but wouldn't 3D collision checking be considered backend 3D code? Even if it's not rendered, it still needs to be calculated.
Server side rendering for games.
That's a thing?
Absolutely! Any sort of multiplayer game needs a source of authority if you want to prevent cheats like a hacked client lying about its position, and a really good way to do that is load the geometry of your level and run physics checks server side at a lower frequency than once per frame. Godot and Unity both support headless builds for exactly this reason, it's basically the whole game engine, minus the renderer, audio, and UI systems, usually.
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Yep, Stadia might have failed, but GeForce Now and XBox Cloud Gaming have enough customers to keep them going.
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