Comment by gpm
9 months ago
> but picking up C# or gdscript given that you already know programming should be straightforward compared to re-implementing all of those things yourself in Rust.
Right, this is practically my point. I suspect that the tools available from those languages mean that learning one of them would more than pay for itself in the course of developing a (single) game. Many many times over really.
Like, yes, I've dealt with both sound, basic graphics programming (though I'd need to learn a bit more to make a modern looking 3d game), networking, ... in rust. If I had to program my sound system and graphics engine from scratch myself I'd do it in rust (and I believe I'd be more productive in rust than I'd be in <other language> while doing so). But I don't have to do everything from scratch, and the best not-from-scratch versions aren't in rust, and the cost of switching to something I don't know just isn't that high.
Also OP is definitely right that rust has some anti-features that would be pain points for game development.
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