Comment by Nuzzerino
9 months ago
> I think about Starcraft from 1998, created when virtually all PCs only had one core, and its 200 unit per faction cap. Blizzard hasn't increased this cap because it doesn't necessarily make the game more fun.
Ah... Starcraft. It's 200 supply per player (hero units take 0 supply, zerglings are 0.5, and the supply cost goes up to 8 for battlecruisers for example). The limit is enforced when building a unit from a building. Map triggers can grant units and you can exceed the 200 supply limit.
The technical unit limit for the map was 1700, and was later in fact extended to 3400 by Blizzard. The EUD emulator (part of the official SC Remastered) allows for online custom games to be played without any third party tools on the player's part. Certain limits like sprites can be bypassed with this tool (for map makers) https://github.com/phu54321/euddraft/blob/master/plugins/unl...
EUD started out as a buffer overflow exploit which allowed custom maps to patch the game client's code. It was later fixed by blizzard but re-implemented as an emulator (with some restrictions).
These are definitely things that enhance gameplay for custom scenarios. https://youtu.be/HEv_U9WV4PA?t=1541 (yes, that is a battlecruiser shooting nukes)
Complete distraction of a question -- for that video clip, what is the song playing at the time stamp you selected? Is that in-game music? I figure not.
Don't know the song but that is the ingame music for that specific map, and gets triggered each time certain enemy buildings are destroyed. Different music for each type of building
Very helpful, ty vm.