Comment by pcwalton
9 months ago
Animations are an example. I landed code in Bevy 0.13 to evaluate all AnimationTargets (in Unity speak, animators) for all objects in parallel. (This can't be done on GPU because animations can affect the transforms of entities, which can cause collisions, etc. triggering arbitrary game logic.) For my test workload with 10,000 skinned meshes, it bumped up the FPS by quite a bit.
No comments yet
Contribute on Hacker News ↗