Comment by golergka
9 months ago
I've been working in gamedev since 2007 and toyed with Rust since 2014. I simply don't think that majority of games, especially indie games, have performance requirements high enough to justify using anything other than a high-level, garbage collected language.
Of course, some titles like Factorio are outliers. But for majority of games time you would spend to work with manual memory management in C or borrow checker in Rust would better be spent on other things.
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