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Comment by alkonaut

9 months ago

Quick iteration perhaps isn't the biggest strength of C++ either. Rust does have some friction when it comes to "I'll try this with a dirty impl and if it flies, then I cam make a clean one later". I guess if that friction is worth it will depend on how much faster you get on other things, e.g. refactoring without spending a lot of effort worrying about introducing hard-to-spot bugs like races, or - worse - having to spend valuable time fixing those bugs instead of adding fun to the game.

This is fair. Always curious to see why so much effort is used to move a game's codebase into a single language codebase. Seems far more useful to move the core of a game's engine to an interpreter loop and build on top of that, with all of the affordances one usually gets from that.