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Comment by cableshaft

9 months ago

> Also game engines emphatically don't have to be huge. Look at Balatro shipping on Love2d.

Balatro convinced me that Love2D might be a good contender for my next small 2D game release. I had no idea you could integrate Steamworks or 2D shaders that looked that good into Love2D. And it seems to be very cross-platform, since Balatro released on pretty much every platform on day 1 (with some porting help from a third party developer it seems like).

And since it's Lua based, I should be able to port a slightly simpler version of the game over to the Playdate console.

I'm also considering Godot, though.

There’s a pretty big difference between the Playdate and anything else in performance but also in requirements for assets. So much so I hope your idea is scoped accordingly. But yeah Love2d is great.

  • It is. I've already half ported one of my games to the Playdate (and own one), I'm pretty aware of its capabilities.

    The assets are what I struggle with most. 1-bit graphics that look halfway decent are a challenge for me. In my half-ported game, I just draw the tiles programatically, like I did in the Pico-8 version (and they don't look anywhere near as good as a lot of Playdate games, so I need to someday sit down and try to get some better art in it).