← Back to context

Comment by lmm

9 months ago

> I think about Starcraft from 1998, created when virtually all PCs only had one core, and its 200 unit per faction cap. Blizzard hasn't increased this cap because it doesn't necessarily make the game more fun.

That small scale was exactly why the game ends up being so much about micro, and while that may make it more competitive or interesting for spectators it makes it a lot less fun to play IMO. Total Annihilation and successors were a lot more fun, and a big part of that was not having arbitrary unit caps in a way that affected gameplay; expanding the limit from 500 to 1500 did genuinely make the game more fun.

Agreed. Truly exponential economy makes late-game Total Annihilation/Supreme Commander/Beyond All Reason far more fun than Starcraft.

Starcraft late-game is hoarding resources and running out your opponent's patience while looking for a slip up.

supreme commanders very high unit cap leads to crazy end games. it allows your economy to grow exponentially for the entire game. which has a big impact on late game strategy