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Comment by tormeh

9 months ago

Sony requires that you use their tooling, which you can only get under NDA.

If there was significant pressure from developers Sony would allow Rust. I doubt there is any.

  • It's a catch 22 - you can't deploy Rust so no one uses Rust for anything, no one uses Rust for anything so there is no reason for Sony to work on Rust deployment.

    I think it would be a really good fit for certain parts of the engine - serialization code especially. We have massively complicated C++ code parsing network packets and all sorts of similar sketchy things, always scares me when I see it.

I remember a meeting of local gamedevs with sony in '95. A guy at the back piped up with "So when will the C++ compiler be ready? We've written our whole game in C++".

Crickets. Two Sony dudes at the front look at each other like, "You tell him".

IMHO Rust is the wrong language for game development. But so is C++ TBH.