← Back to context Comment by neonsunset 2 years ago C# is that language (see Godot, Stride, FNA, Monogame). 3 comments neonsunset Reply hi-v-rocknroll 2 years ago Not really, it was adopted. It originated from Microsoft as their post-J++ Java alternative for CLR for the purposes of making it easier to write banking server software and Windows apps. neonsunset 2 years ago Does it matter what it was 20 years ago? It is the go-to language for gamedev today and only keeps getting better at it. hi-v-rocknroll 2 years ago Both things can be true. I'm saying it wasn't designed to be as such. I don't what you're arguing about.
hi-v-rocknroll 2 years ago Not really, it was adopted. It originated from Microsoft as their post-J++ Java alternative for CLR for the purposes of making it easier to write banking server software and Windows apps. neonsunset 2 years ago Does it matter what it was 20 years ago? It is the go-to language for gamedev today and only keeps getting better at it. hi-v-rocknroll 2 years ago Both things can be true. I'm saying it wasn't designed to be as such. I don't what you're arguing about.
neonsunset 2 years ago Does it matter what it was 20 years ago? It is the go-to language for gamedev today and only keeps getting better at it. hi-v-rocknroll 2 years ago Both things can be true. I'm saying it wasn't designed to be as such. I don't what you're arguing about.
hi-v-rocknroll 2 years ago Both things can be true. I'm saying it wasn't designed to be as such. I don't what you're arguing about.
Not really, it was adopted. It originated from Microsoft as their post-J++ Java alternative for CLR for the purposes of making it easier to write banking server software and Windows apps.
Does it matter what it was 20 years ago? It is the go-to language for gamedev today and only keeps getting better at it.
Both things can be true. I'm saying it wasn't designed to be as such. I don't what you're arguing about.