Comment by vaylian
9 months ago
Good scripting support is probably the way to go for Rust game development anyway in order to achieve high iteration/idea testing velocity. We could have a script engine that memory-manages various in-game objects and the scripts call into Rust functions to do the heavy lifting. Those Rust functions will typically take things by reference from the script engine so that memory-management is mostly a non-issue.
No comments yet
Contribute on Hacker News ↗