Comment by Tade0
9 months ago
> Also, ECS is, IMHO, a useful pattern for some systems, but it is a pain in the butt to use with gameplay or UI code.
Not a game developer, but each time I tried to make one not using ECS(or something at least similar in spirit) I quickly found myself not being able to proceed due to the sheer mess in the codebase.
How does one normally avoid that?
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