Comment by afiori
9 months ago
Both I and the author agree with that, but it was not the point:
> the impredictability of parallelism (both in ordering and in timing) forces the developer to add [...] dependency constraints
The fact that it is possible to make a benchmark without hitting this problem does nothing to prove that bigger games can avoid it too.
Hitting 100% CPU means nothing unless those cores are doing things you actually want them to do.
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