Comment by kbenson
9 months ago
The context of this article, and my comment, is game development. Not game performance or engine optimization, which while related seem like related but smaller aspects of the overall topic.
The way I interpret the claims is that bevy is putting far too much focus on performance and multi-threading when by far the important thing to focus on for game development is allowing the actual game developers to rapidly iterate.
Bevy might be very fast and performant, but if that seems to have come at the cost of (or been optimized for over) features that make it easier to use in ways that game developers need, then the criticism may have merit. Whether that's true or not I don't know, but hopefully that explains why a response about how it definitely can use lots of threads and make good use of many cores isn't really seen as a good rebuttal to the criticisms leveled.
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