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Comment by RodgerTheGreat

2 years ago

Flash was an excellent tool for building things quickly and delivering them to a broad audience, and in many ways delivered on that promise to an even greater extent than HyperCard did in its day by being browser-based and multi-platform. The unfortunate part, though, was the vast gulf it created between Flash authors and Flash consumers. A sufficiently motivated tinkerer might be able to decompile a .swf and modify it, but this was a far cry from HyperCard's model of giving every user editing tools and making every stack a collection of parts to re-use.

Decker can export "locked" standalone decks which suppress the editors, but it's a trivial process to re-enable them. I've even seen a few games designed to "unlock" themselves once you complete them, which I think is a pretty neat reward.