← Back to context Comment by c0l0 2 years ago Especially for interactive sessions, it absolutely should! :) 7 comments c0l0 Reply syncsynchalt 2 years ago Ironic since Nagle's Algorithm (which TCP_NODELAY disables) was invented for interactive sessions.It's hard to imagine interactive sessions making more than the tiniest of blips on a modern network. eru 2 years ago Isn't video calling an interactive session? semi 2 years ago I think that's more two independent byte streams. You want low latency but what is transfered doesnt really impact the other side, you just constantly want to push the next frame 3 replies → syncsynchalt 2 years ago You're right! (I'm ignoring the reply thread).I'm so used to a world where "interactive" was synonymous with "telnet" and "person on keyboard".
syncsynchalt 2 years ago Ironic since Nagle's Algorithm (which TCP_NODELAY disables) was invented for interactive sessions.It's hard to imagine interactive sessions making more than the tiniest of blips on a modern network. eru 2 years ago Isn't video calling an interactive session? semi 2 years ago I think that's more two independent byte streams. You want low latency but what is transfered doesnt really impact the other side, you just constantly want to push the next frame 3 replies → syncsynchalt 2 years ago You're right! (I'm ignoring the reply thread).I'm so used to a world where "interactive" was synonymous with "telnet" and "person on keyboard".
eru 2 years ago Isn't video calling an interactive session? semi 2 years ago I think that's more two independent byte streams. You want low latency but what is transfered doesnt really impact the other side, you just constantly want to push the next frame 3 replies → syncsynchalt 2 years ago You're right! (I'm ignoring the reply thread).I'm so used to a world where "interactive" was synonymous with "telnet" and "person on keyboard".
semi 2 years ago I think that's more two independent byte streams. You want low latency but what is transfered doesnt really impact the other side, you just constantly want to push the next frame 3 replies →
syncsynchalt 2 years ago You're right! (I'm ignoring the reply thread).I'm so used to a world where "interactive" was synonymous with "telnet" and "person on keyboard".
Ironic since Nagle's Algorithm (which TCP_NODELAY disables) was invented for interactive sessions.
It's hard to imagine interactive sessions making more than the tiniest of blips on a modern network.
Isn't video calling an interactive session?
I think that's more two independent byte streams. You want low latency but what is transfered doesnt really impact the other side, you just constantly want to push the next frame
3 replies →
You're right! (I'm ignoring the reply thread).
I'm so used to a world where "interactive" was synonymous with "telnet" and "person on keyboard".