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Comment by yetihehe

8 months ago

Wow, Bend looks like a nice language.

> That's a 111x speedup by doing nothing. No thread spawning, no explicit management of locks, mutexes. We just asked bend to run our program on RTX, and it did. Simple as that. Note that, for now, Bend only supports 24-bit machine ints (u24), thus, results are always mod 2^24.

Ahh, not even 32bit? Hmm, that seems pretty arbitrary for someone not accustomed to gpu's and wanting to solve some problems requiring 64 bits (gravitational simulation of solar system at millimeter resolution could use ~58bit ints for position).

> Ahh, not even 32bit?

This is a proof of concept version which focuses on the provable correctness of the parallel compiler.