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Comment by pclmulqdq

8 months ago

No, random.org isn't in that market at all, aside from doing some drawings local to them and unofficial games.

I think we are only one of ~3 TRNG suppliers who have been audited. Many games don't use a TRNG, though.

Since it uses atmospheric noise, you can also influence the numbers from random.org by transmitting radio waves in the area nearby - the operator of random.org has mentioned that there's so much RF activity that he is concerned about whether the bits are still random. A final issue is that they are also so low-volume that they probably can't get enough test data for the required audits (which can be a lot of data).

To underscore the volume question: Random.org used to have a running count of bits generated. The counter wasn't monotonic (before it broke in ~2015-2019), but the peak value I saw when I checked archive.org was about 250 GiB total since 1998 (that was in 2015). That is one quarter of the size of our "light" qualification test ("heavy" is 16 TiB). The RNG auditors also take O(100) megabytes for each audit, which would be a significant fraction of random.org's output.

honestly this is fascinating to me, I was curious too and upon searching "RNG Supplier" I couldn't find anything, 3 supplies in the whole world is a crazy supply-side industry!

I was just curious to see what a landing page of a RNG supplier looked like, how do you even do sales for such a thing? With 3 players I guess it's just something you know in the industry and those partnerships are likely long-lived, right?

niches like this fascinate me for some reason!