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Comment by Phrodo_00

2 years ago

A far as I know, in raytracing, you bounce your ray from the surface's normal and if it hits a "light source" then it's brighter (by the inverse square distance to the source). Maybe they explained the same way, except they used a different name?

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Phrodo_00

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jagged-chisel  2 years ago

I think this is plausible. I guess they thought unlimited ray bounces were a thing.

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