Comment by kuschku
2 years ago
> Hardware support has also been ubiquitous for a while now.
With how limited browser support for h265 is, I always have to encode an h264 version anyway.
At that point I just encode a 720p h264, a 1080p h264, and a 4K HDR AV1 encode of all media I store.
That's on the browser vendors.
Google added HEVC support to Chrome in 104. It relies on decoders exposed by the host OS, negating the need to license a software decoder.
There's no reason Firefox couldn't do the same.
EDIT: Apparently, similar support showed up in nightly Firefox builds late last year, hidden behind `media.wmf.hevc.enabled`
> There's no reason Firefox couldn't do the same.
> It relies on decoders exposed by the host OS, negating the need to license a software decoder.
Windows requires you to pay (!) to get access to h265 decoding. Someone needs to license the decoder at some point, and that means you'll have to pay for it one way or the other.
But the GPU vendors already provide this directly (Nvidia, Intel, and AMD). It can absolutely be done at no extra cost to the user. There are also open source software decoders that can be installed and play nice with WMF.
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