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Comment by jsemrau

3 months ago

You are on the right track in my opinion. The key is to encode the interface between the game and the agent so that the agent can make a straightforward choice. For example, by giving the agent the state of a nxn board as the world model, and then a finite set of choices, an agent is capable of playing the game robustly and explaining the decision to the game master. This gives the illusion that the agent reasons. I guess my point is that it's an encoding problem of the world model to break it down into a simple choice.

[1] https://jdsemrau.substack.com/p/evaluating-consciousness-and...