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Comment by ted_bunny

3 months ago

Game designers have barely scratched the surface of NPC modeling even as it is. Rimworld is considered deep but it's nothing close to it.

Rimworld is heavily inspired by Dwarf Fortress, so if you’re looking for more complex examples you don’t have to look far. DF is pretty granular with the physical and mental states of its characters - to the point that a character might lose a specific toe or get depressed about their situation - but of course it’s still a video game, not a scientific simulation of an AI society.