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Comment by viraptor

1 year ago

> it's played as a series of moves connected to a player's strategy.

That state belongs to the player, not to the game. You can carry your own state in any game you want - for example remember who starts with what move in rock paper scissors, but that doesn't make that game stateful. It's the player's decision (or bot's implementation) to use any extra state or not.

I wrote "previous moves" specifically (and the extra bits already addressed elsewhere), but the LLM can carry/rebuild its internal state between the steps.

If we're talking about LLMs, then the state belongs to it.

So even if the rules of chess are (mostly) stateless, the resulting game itself is not.

Thus, you can't dismiss concerns about LLMs having difficulty tracking state by saying that chess is stateless. It's not, in that sense.