Comment by Waterluvian
8 months ago
Same. I do a ton of 2D map stuff and it’s always quite uncomfortable to do in shaders or very slow in a Canvas context.
The last time I tried with pixi.js the problem was smoothly zooming polygons with a constant width border thicker than hairline. Doing that was basically just generating new textures on every frame.
Just out of curiosity, what is uncomfortable about writing shaders, in your opinion?
debugging
I agree completely.