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Comment by pjmlp

8 months ago

It only goes to show the limitations of browser 3D APIs, and the huge mistake some folks do for native games using it instead of a proper middleware engines, capable of exposing modern hardware.

I don't necessarily disagree. But I don't agree either. WebGPU has given us as many positives as it has negatives. A lot of our user base is not on modern hardware, as much as other users are.

Part of the challenge of making a general purpose engine is that we can't make choices that specialize to a use case like that. We need to support all the backends, all the rendering features, all the tradeoffs, so that our users don't have to. It's a hard challenge.

  • Basically the goal of any middleware engine, since the dawn of time in the games industry.