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Comment by flohofwoe

8 months ago

I think it's more about low-end mobile GPUs which WebGPU needs to support too (which is also the main reason why Vulkan is such a mess). The feature gap between the low- and high-end is bigger than ever before and will most likely continue to grow.

I am yet to see anyone deliver in WebGL something at the level of Infinity Blade that Apple used to demo OpenGL ES 3.0 capabilities of their 2011 iPhone model, a mobile phone GPU from almost 15 years ago.

Unless we are talking about cool shadertoy examples.