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Comment by echelon

1 year ago

If you play retro video games from the NES / SNES / N64 / Gamecube era on original hardware, a CRT is the way to go.

People that play competitive Smash Bros Melee will only play on CRTs.

What's the rationale? Is there a performance benefit or nostalgia?

  • For competitions, the performance benefit is zero time lag between controller inputs and the screen output.

    Also, it's very very difficult to get the "look" right on an hdtv. The original graphics were intended to be displayed on a slightly "fuzzy" CRT, and if you care about the aesthetic, just transferring those same graphics to an hd-tv display often doesn't look right in a bunch of different ways. (Pixel aspect ratio, aliasing, frame blending effects, color bloom effects, interlacing artifacts, etc.) It's a very deep rabbit hole you can go down.

  • Aside from the visuals (4:3 to 16:9, etc), converting the analog console signals into digital formats for your flatscreen creates lag, enough to often ruin the gameplay.

    • Even though I have a CRT and NES, I bought one of the NES minis when they released.

      I played some Mario Bros 3 and... I kept dying. Jumping too late led to running into holes and enemies. It was so bizarre, I couldn't believe how bad I'd gotten. Tried the next day, same deal.

      Then I had a thought re delays. Pulled out my NES and hooked it up to the CRT and all that stopped

      There was sufficient delay in the NES mini and modern TV it made a huge difference.

      I'm sure I could retrain myself, but it was honestly stunned at how much of a difference it made

      2 replies →

  • Low latency, and it looks like how the game designer intended it to look.

  • I grabbed a 40" Sony to play lightgun games on.

    Sadly the 40" have a framebuffer and I didn't have a chance to find a way around it. The 43" in the post has a bypass.