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Comment by ahartmetz

1 year ago

Ignoring the heavy flicker, it seems to reduce motion blur even with the 120 Hz demo running on a standard 60 Hz display. Especially visible on the windows. It doesn't seem like it should work, but it does?

But I find it hard to say that what it's supposed to look like. Motion blur is considered fine and correct in the "film look". Our eyes do crazy processing and can't really be emulated by a display technology without going to crazy lengths with high DPI, high dynamic range, high refresh rate (to emulate certain effects, not because we can properly see 90+ or so Hz) and probably eye tracking.

I think I like the slight (static) pixel blur of CRTs more than the motion-related behavior. The crazy DPI numbers of state of the art screens are seemingly not so much about showing detail than about hiding pixels. Calculating all of these pixels is, in a way, a waste of work. I'm talking about ~100 DPI, i.e. making a decent resolution look nicer, not about making low res crap look blurred instead of pixelated.

I appreciate the crazy high dpi very much. Because the text is super sharp, it helps with the focus. I am 48 and my eyes are not perfect. I look at screens for many hours every day and if the text is not sharp enough, I lose focus and everything becomes blurry. But super sharp and bright screens mean the eye can have a feedback loop for the correct focus distance.

You need an 120hz display to run the 120hz demo. I am surprised to see that the movement is clearer with the shader. You can follow the objects and they are more stable/more clear.