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Comment by BlurBusters

1 year ago

- Turn off HDR, use Adobe sRGB both at OS level, display icc level, and display menu level. The math in the CRT simulator is optimized for the gamma2linear/linear2gamma math, needed for Talbot-Plateau Theorem, and it was easier on a well-known old gamma curve.

- Adjust your black levels and white levels so there's no clipping

- I noticed 6bit TN panels tend to have problems, try IPS or OLED

- Lower GAIN_VS_BLUR to 0.5 at 120Hz, or 0.25 at 240Hz, if discoloration is bothersome.

- There are some optimizations coming in January 2025 as band-aid workaround for display limitations (especially low-Hz TN LCDs), even 240Hz is sometimes too low.

OLED at 240Hz looks better than LCD at 360Hz with the CRT simulator for example, so if you're buying a monitor to have 75%-90% motion blur reduction in your 60fps retro content, you will want to have a high-Hz OLED, see the motion blur physics at TestUFO Variable-Persistence Black Frame Insertion demo (in TestUFO 2.1) to understand how higher Hz can reduce motion blur of low frame rates more than lower Hz; it's just the laws of physics caused by ergonomic flickerless sample-and-hold displays, and BYOA (Bring Your Own Algorithm) approaches. I can emulate plasma subfields on a 600Hz OLED, and I can emulate DLP subfields on a 1440Hz OLED; but CRT is the gold standard; still it needs a large native:simulated Hz ratio to look realistic. It's very adjustable.

Fantastic work!

What will be the use case of plasma and DLP subfields emulation?

What about 24fps movie contents, is there a future with fluidity and no visible stutter by chance?