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Comment by plussed_reader

11 days ago

But also a convenient excuse to sell more ramm and disk space 'for the textures'.

Hard to know how to respond to that. This could be applied to virtually all technology changes that benefit users but also make money for someone else.

I assume you use a refrigerator and not a hole in the ground with ice. Have you been manipulated into giving money to Big Appliance?

  • To an absolute hardliner for appropriate technology, probably -- but simplicity isn't necessarily all-or-nothing, and (IMO) helping people pull off cool things with simpler tools isn't so bad.

    https://en.wikipedia.org/wiki/Appropriate_technology

    • Sure, but we're not talking about how to irrigate a field here, we're talking about being limited to 600x800 resolution when playing a game.

      Some people were teenagers when that was the best you could get, so I'm guessing they see it as a "good old days" baseline that they can be principled about while indulging their nostalgia.

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  • Somebody in rural Africa once told me, "one advantage you have living in a colder area is that you don't have to run your fridge for half the year!" I honestly didn't have any good answer for him as to why I do anyway.

    • Depending on what "colder" means, some days it'll still be too warm outside, or some days it will be freezing, or both. Neither is good for many foods or drinks you keep in your fridge.

      Of course this might still be micro-optimization from a rural Africa point of view. And a part of the reason for running the fridge is still just convention and convenience.

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  • I would argue refrigerators provide a lot more utility for most people than high poly counts.

    • I think I’ve gained more utility from being able to look at 3 spreadsheets at once than I’ve gained from my refrigerator(not if we’re counting the refrigeration of the supply chain for food and medicine then that wins out by a landslide)

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A higher rendering resolution doesn't require higher resolution textures, and a higher source resolution for textures is what would require more storage and more RAM. (I think a higher rendering resolution does require more video RAM though.)

Of course after some point a higher rendering resolution starts giving diminishing returns if the resolution for the source material isn't also increased.

>But also a convenient excuse to sell more ramm and disk space 'for the textures'.

Except different companies sell different things. This is like the conspiracy that women's pants don't have pockets to sell more purses.