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Comment by 999900000999

10 days ago

If you can legitimately make a better engine in your basement, that's just as easy to use then please open source it. If it's in a high level language with types ( C#, Typescript, Haxe, Java) I'll personally donate 100$.

Both Unity and Unreal have cost billions to make.

Godot is cool, but GD script isn't fun( in general I hate learning a programming language for a single framework, dart is the last time I do that) and C# support is still ify. Godot tries to do everything Unity can, but can't do them particularly as well. The community is also a cult.

I've tried Godot like 3 times and it always feels like janky Unity.

During the Unity drama every single game dev post on Reddit would get a bunch of comments saying you should switch to Godot.

An open source game engine that doesn't accept PRs and is basically ran by 3 people.

Neat.

Personally my dream engine would be Haxe + an editor + docs + Web Assembly/Native/Mobile support.

But engines are very hard and expensive to make. For my current project, it's so text heavy I realized I'm better off just using React/HTML/CSS.

The game is meant to be played in a website, but it's going to be open source so you can run it locally if you wish.