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Comment by Oia20

6 days ago

This has been a work and progress for a while now. A few months back the site used orbital controls, but I realized the UI/UX (Especially for non tech savy users) was unintuitive. Working to settle on a middle ground.

It's a nice scene - a bit busy overall but not bad, if I was hiring for an entry level R3F dev this would be a good thing to show me.

However, for me (very familiar with orbit controls) the controls are now very unintuitive. I think it's better to have a combo of orbit controls, perhaps constraining one or more axes, and animating the camera to transition between different pivot points on click (and maybe change the constraints to suit each particular view). Note that Yomotsu's CameraControls (available via Drei) give a lot better control for this kind of thing than the standard OrbitControls.

If you're going for a 3d interface, no matter the control system, some people won't be familiar with it. The best solution is to accept this and go with the thing the largest number of people will be familiar with (so basically orbit controls), not to roll your own interface that now makes it unfamiliar to everyone.