Comment by pjmlp
18 days ago
If all one wants it to run games that use the Win32 API as defined today, surely.
If all one wants it to run games that use the Win32 API as defined tomrrow, anyone's guess.
18 days ago
If all one wants it to run games that use the Win32 API as defined today, surely.
If all one wants it to run games that use the Win32 API as defined tomrrow, anyone's guess.
If the API only has additions, then Microsoft would still need to convince game devs to actually use them (and Valve will point out that if they do, their game will not work on Steam Deck, so there's a clear downside).
If some APIs are removed, it breaks older Windows games. I can't think of any historical API that has been completely removed in this way - even stuff like DirectDraw and DirectPlay is still there even though it has been deprecated for decades.
See ABK deal, Microsoft has tolerated SteamDeck thus far, they own the platform.
What about it? I’m just curious what specifically do you think MS could do that wouldn’t get them into extreme trouble with the EU/FTC?
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Note this is a huge improvement from 'binary is guaranteed to not work in the future, probably not too distant' of the standard model of Linux distributions.
If Linux gaming picks up and it gains significant market share then that is not an issue. Game developers will not use APIs that don’t work on the machines of ~20% of their users (or won’t make it mandatory, anyway)
Considering the alternative (ie. the native approach) would result in having very few games on Linux anyway that doesn’t seem that bad.