← Back to context

Comment by jjice

2 days ago

I’m glad to see Nintendo found a form factor that’s kind of gimmicky that actually worked. The Wii and Wii U were too gimmicky, but portability was a great choice. I’m also glad to see backwards compatibility.

I’m excited to see what kind of hardware improvements have been made. The switch came out in March 2017, just about 8 years ago. Just due to the way Nintendo games have their animated charm, they’re able to make their games look excellent on that hardware still. That said, I’d love to see how good a Zelda game looks on some new hardware.

The Wii was on the of the best selling consoles of all time? I believe only surpassed by the PS2.

Is the gimmicky a personal opinion or something you believe didn’t resonate with customers?

  • "Gimmicky" in the sense that they used movement controls and that's non-standard in the industry and went away mostly afterwards. I'm considering anything that isn't a traditional stationary control (keyboard + mouse or controller) as "gimmicky" or out of the ordinary.

    In terms of sales, you're absolutely right - the Wii crushed it. I'd be curious to know about usage and software sales though. Maybe I'm wrong (very possible), but almost everyone I knew had a Wii at some point, but they didn't use it outside of a family toy with a few games when they first got it. I'd still consider that a win for Nintendo compared to less sales, but I'd imagine the average Xbox 360 or PS3 had a lot more software sales per console.

    • The Wiimotes were a clear influence on the Joy-Cons.

      Nintendo still uses motion controls; they just made them portable and more resilient with gyros instead of IR.

      7 replies →

    • > almost everyone I knew had a Wii at some point, but they didn't use it outside of a family toy with a few games when they first got it.

      At various points in my family's owning one, we obviously used it for the Wii Sports-type games, as well as non-motion games like NES titles from the Virtual Console (the Wiimote in its rubber case felt surprisingly decent in the hands while turned sideways). But we also used it for Netflix and YouTube with the official apps, and surprisingly, various other websites with the Internet Channel. We sometimes used the SD card reader to look at photos from digital cameras, which seems like it doesn't make a lot of sense today, but was easier than connecting up a camera or camcorder to a TV with a cable to look at things, which was also a thing back then.

      It was certainly a "go long periods without touching it" part of the home, but it was also surprisingly versatile with the uses that did pop up for it. And I think we got more usage out of it, both in terms of hours and in terms of distinct use cases, than we got out of the Xbox 360 we had later (if not, it was basically due to Minecraft, not because we played a larger number of games on the Xbox).

    • I believe the Wii had the best or second best attach rate for a Nintendo console (how many games sold per console sold). It lived a long time and had a ton of good releases.

  • Fifth best selling of all time and most successful of its generation, per Wikipedia.

> That said, I’d love to see how good a Zelda game looks on some new hardware.

Hopefully they'll go back and update their major Switch titles to leverage the new hardware. BOTW and TOTK look fantastic in an emulator with the resolution and framerate cranked much higher than the original Switch hardware could handle, even without updating any of the assets.

https://www.youtube.com/watch?v=Ex2iIvuc78k

  • I personally don't have much faith that Nintendo will do that, _but_ I hope I'm wrong. That would be wonderful. Also just removing some of the lag from those games (and the Link's Awakening remake was pretty bad) would be a big win.

The Wii was a huge success and the Wii U was a step toward the Switch, which combines the best of both of those consoles.

  • > which combines the best of both of those consoles.

    Minus the dual screen of the Wii U, which was awesome. It'd be cool if the Switch 2's dock could work independently of the console, so that you could have a reverse Wii U- experience with it. The dual screen setup can be a neat gimmick for gameplay, but it's biggest strength is the convenience that comes from having a second screen closer to your face. You can have less visual clutter on the main screen, and reduce the amount of menus players need to click through.

    • TBH other then a few neat local multiplayer stuff in NintendoLand, there really wasn't much that actually utilized the dual screen in a way that actually enhanced the game. You couldn't quickly swap between the screens like you could on the DS, because the screens were different distances away and required re-focusing your eyes. This meant that most gamepad usages played the same as if you just pressed a button to bring up your inventory or switch views or whatever.

      And that's before you take into account the fact that the biggest titles on the Wii U (Mario Kart and Smash Bros) didn't use the second screen at all. The second screen was a gimmick, and a gimmick that was exhausted pretty quickly.

      2 replies →

    • I’m fairly certain I remember them suggesting that the original switch was capable of doing this but then they either never granted access to it in the dev kit or they just never had it end up getting used in any noteworthy games.

      Nintendoland for the Wii U was _very_ fun in my memory. It was the only title that I remember leveraging the asymmetry of information that different players can have for local multiplayer.

    • A feature they could still possibly have snuck in would be the ability to cast a feed from the handheld to a TV.

    • That would be an interesting use of the USB connector at the top --- plug into the Dock and use the Switch as a gamepad à la the Wii U while playing on the TV.

    • I really loved some of the multiplayer games on Wii U that took advantage of the gamepad. Completely brilliant to have one "special" player with the gamepad + second screen vs. the rest of the plebs with Wiimotes.

> I’m glad to see Nintendo found a form factor that’s kind of gimmicky that actually worked.

I don't quite understand this comment. Parents will be unable to tell the difference (like parents buying their kids Xbox One S when Xbox Series S came out, really bad naming increment with form factor so similar), and other comments here note this Switch 2 is a regression to less quirk.

What's the gimmicky part of this that caught your eye you feel like they found in Switch 2?

  • My words definitely could've been better. I was referring to "portability" as the gimmick here since it's not the norm in the industry for primary console. Nintendo did handhelds for years, but that was also a secondary thing to their primary consoles. Having their only console also be handheld was what I was referring to as the gimmick here, but I understand the argument that that's not a gimmick.

    As for naming, I think it'll be fine since they're using numbers. I'm not in the position of a middle aged parent who's getting a gift for a child, but the fact that Sony has successfully done it for this long makes me feel that it'll work.

    Add a letter to the end is awful though. It took me a bit to nail down the Series X vs Series S Xboxs (granted, I haven't owned an Xbox in over a decade). The Wii U definitely confused people as well.

    • The portability was amusing but then turned out to be absolutely phenomenal (and likely resulted in multiple sales to individual households).

      It both saved them from having to work out what to do with the handhelds, and introduced parents to "the kids can just bring it with them".

      I have an Xbox Series X and I'm still not sure I got "the right one" but since I got it as a glorified blurry player that can also play games maybe, it's fine as is.

      1 reply →

  • I think parents will have no problem with the concept of a Thingie N+1 and most of those stories came from either XBOX's insane naming or from Wii->Wii U.

The gaming industry is much more mature and settled than the past when Nintendo could mess around with a crazy new gimmick every new console release.

People expect backwards compatibility now, and the Switch has such a mature software library, it would be a waste to throw it out. And it'll be harder than ever to re-sell people a port of a game from a few years ago that looks basically identical to how it did before (though Sony's been trying)

I'm looking forward to this, and I hope Nintendo patches OG Switch games to take advantage of the new hardware. It's a shame the only (official) method of playing the new Zeldas gets you frequently chugging along at like 15fps.

> The switch came out in March 2017, just about 8 years ago. Just due to the way Nintendo games have their animated charm, they’re able to make their games look excellent on that hardware still.

Even more impressive, the SoC in the Switch is from about 2013 I believe.