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Comment by VikingCoder

2 days ago

Let me just say what I'm seeing here... Folks can correct me, or add their own observations

* Screen is bigger

* Seems like it has a new texture

* USB-C port (on the bottom?)

* Another USB-C port (on the top?)

* Headphone jack

* Pull-out stand, supports multiple positions

* Bigger controllers

* New coloring on the controllers

* The built-in top buttons on the hold-it-sideways configuration appear to be nicer

* The controllers have a custom port to connect, and a little magnet-looking thing next to it

* The controllers seem like they can slide on tables like a mouse

* The controllers snap into the screen, rather than sliding down to lock

* Dock looks similar to the old one

* Controllers can slide into a pro grip, like before

* Physical Switch games slide in like they used to

Anything else?

This is the comment I was looking for. Entirely because the trailer makes it super unclear to me if they fixed the "port on the bottom" issue. There's definitely one on the bottom. It looked to me like there might be 2. But that the other way they fixed this issue was by changing the stand so it could lie better in a way that one could charge while playing.

NVM, just saw it in one of the flips around. There's definitely a port on the top. Glad they fixed this.

Some new games will work on S2, but not S1, most S1 games will work on S2. Glad they didn't go MS route of forcing compatibility for games releasing the higher powered platform to run on the lower powered platform.

  • MS didn't force compatibility between generations either.

    The series X and series S are the same generation. Wherever it was smart to start into this generation with a 3+ yrs old underperforming el-cheapo chipset is another question...

    But for what it's worth, Nintendo has done the same decision according to the hardware leaks, they're just missing the equivalent to the Series X. (Which makes sense as it's a mobile device, so they don't want to gobble up electricity)

    I personally agree that it was/is a terrible idea to start into a new generation with differently performing systems though. You can definitely release a "pro" version later for extra performance - but with the baseline being so underperforming as the series S... It never really had a chance, and most reviewers even said as much when they were initially announced.

    • Series S is severely ram-starved at 10GB (~2GB used for OS, so 8GB functionally)

      Switch 2 has 12GB according to leaks

    • The Series S may as well be an older gen, it is hobbled in ways that prevent it from actually running optimally. It has notably limited releases on xbox.

  • I assume when they said that only most games are compatible, the exceptions would be the ones that require the OG Switch's physical hardware. From what I heard Ringfit and Labo were only compatible with the OG Switch (not even the existing Switch OLED) because they're designed to fit specifically with its design.

    • That would be pretty great if that's the only limitation.

      Would be cool if you could still pair old gen controllers to the new switch for things like ring fit.

> * The controllers have a custom port to connect, and a little magnet-looking thing next to it

the thing next to the port looks like an optical sensor to me.