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Comment by no_wizard

3 days ago

I feel a great deal of the games Schell produces are for clients (like ports) or serve as a more in-depth proof of concept.

I think the client work pays the bills though, looking at their catalog.

Yep, but that's a totally separate thing from making good games

  • Usually but not always. There have been some great corporate projects, but it does feel like they are less common now than say 10+ years ago, and typically neat twists on existing successes vs. unique ideas