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Comment by m_fayer

2 days ago

Strongly agreed. When I think of the best Nintendo products the words “fun” and “play” spring to mind.

AAA gaming on the other hand, either resembles sports, shallow short-form media, or Oscar-bait melodrama. Very little fun to be had.

What ever happened to fun and play?

Singleplayer AAA gaming on top of all that feels like work, the older I got the less those games kept me playing because I don't want to spend 3 hours running errands to be rewarded with an item/spell/skill.

The melodramatic storylines are also pretty grating, there are a few games with good storytelling but most are some rehash of "this world has been destroyed/is in the process of being destroyed, in the aftermath a hero is about to rise and save it" so if the mechanics don't feel fun right from the get-go I lose interest completely.

The most fun I have with games are the ones with a very iterative game loop (roguelikes for example), or social/multiplayer games, anything with a lot of replayability, and the constant feeling of improvement is like crack to me.

A surprising example I re-discovered last year after only playing it for a while some 15 years ago is Trackmania, got even some friends hooked on it to play hot seating trying to beat each others time. The game loop is short and intense (about 1-2 minutes max), has a high skill ceiling, and you feel yourself getting better at a track each time you play it, nailing some very tricky part that felt impossible 30 min before is absurdly satisfying.

  • My biggest problem is I'll finally get a chance to sink enough hours in to start something AAA, do maybe 4-10 hours over two or three days, and then have life get in the way and not touch it for a month or more... and completely forget how to play and WTF I was doing.

    Some of my favorite UX features in newer games are automatically and contextually reminding you how the controls work when you pick it back up after a while, and quick story recaps or quest reminders on loading screens. I like to label those games "parent-friendly".

    • I have this issue with TV and movies too. I have so many shows I want to finish but when I try I have no clue who anyone is or what’s going on. I either watch a recap or just give up instead of restarting.

      Got any examples of a game doing recaps / control reminders? Curious to check them out

  • My biggest problem with AAA gaming is I waste a lot of time tuning graphics settings to keep games from crashing, and wait a lot for different sections of games to load. I miss the 90s era of snappy UIs.

This is such a trite take. Whenever I hear it, what comes to my mind is: "bro, do you even play games?".

The gaming industry is huge and gamers are varied. What is fun and play to one person is boring and vapid to another. I think Nintendo's first party titles are generally excellent, but I recognize that they're not for everyone. It's not like the rest of the industry is shuffling around going "boy, if only we could figure out how to make fun games".

It seems that you want to exclude Nintendo from AAA gaming, which is also weird. Their first party titles are developed by large teams with big budgets. They're not some scrappy startup making indie titles.

FWIW, the game that won Game of the Year at the most recent game awards is Astro Bot - an amazingly fun and playful (some would say Nintendo-esque) game that is a PlayStation 5 exclusive.

  • I do think they got it right, but Game Awards is 90% weighted towards games professionals/critics, so it's not very populist.

    (Their award that is 100% consumer/gamer vote based goes to mobile games, because they bribe their audience to vote for it.)

Money happened. The gaming industry produces more revenue than the movie industry and the music industry combined. Making a AAA is a $50-$100 million endeavor. At that scale, doing weird stuff because maybe it'll pay off is almost unconscionably risky. It's the same problem movies have, and it's the reason why indy films and indy games are so much more interesting.

Fun doesn't map 1:1 into a trailer or a screenshot. Graphics do, voice acting, cutscenes, and big set pieces do.