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Comment by EA-3167

2 days ago

I didn't mean that Nintendo was in trouble, I just meant what I said: the best way to play Nintendo's games isn't on Nintendo platforms. For me, I'm not going to be playing games away from the ability to plug in or dock for 5 hours. I don't put expensive electronics in my pocket, and yeah I've docked my Deck to a TV... it's great. As for physical media, why would I want to use that?

But sure, if you hate Steam on principle then obviously it isn't for you. In my 19 years of using steam I've never had any problems though, and I suspect that's true for most people.

I haven't tried in the last couple of months, but last time I tried connecting Deck to a TV it was _painfully_ obvious it was Linux with a thin veneer of Steam over the top.

Some of that is Valves' to fix, but some other things are just "that's how PC games are" — I genuinely can't believe "render the UI at native screen resolution, but the game at arbitrary different one" is not a standard feature in 2024.

I don't mind my game running at 720p, if I still can view the text and UI at native 4K; but apparently this is just not possible to get on PC.

  • What you are looking for is a render scale option. It is usually specified as a percentage of your display resolution but could also be combined with upscaling (DLSS, FSR, XeSS, etc.) options.

    It's something that is up to the game developer to implement but it is becoming more and more common to see in games now.

    • The bizarre thing about this is that virtually all multi-platform games implement this anyway — it just works this way out of the box on consoles.

      But glad to hear it’s becoming more common - I might check it out on Deck again soon.

      1 reply →

I don't know, it doesn't make much sense to call the Steam Deck the best mobile platform by dismissing things that a mobile platform should be good at just because you personally don't care about them.