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Comment by lcrs

1 day ago

I've been working on something similar, although I'm more interested in replicating the effects of existing lenses than designing new ones: https://x.com/dearlensform/status/1858229457430962318

PBRT 3rd edition actually has a great section on the topic but it's one of the parts that wasn't implemented for the GPU (by the authors, anyway): https://pbr-book.org/3ed-2018/Camera_Models/Realistic_Camera...