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Comment by terhechte

2 days ago

Here's a 2022 video that shows it in action

https://www.reddit.com/r/Games/comments/v42611/dario_on_twit...

thank you! so needed. there is a special place in hell for folks that don't attach screenshots to fundamentally graphic projects.

  • I don't disagree with you but let's keep in mind that this is a low level library, not a user-facing product, and it does nothing by itself. So it's like complaining that SDL or DXVK don't have screenshots.

Doesn't seem to be a noticeable improvement from N64-era graphics.

It probably needs generative AI based upscaling to high resolution meshes, textures and realistic materials to actually achieve a quality improvement.

  • The improvement is in the shadows. Link’s real-time shadow on the ground, the self-shadowing of the roof of the house that Luigi emerges from, the shadows the ropes cast on Kirby… the N64 could not do these things even at coarse resolution due to limited texture bandwidth.

  • > Doesn't seem to be a noticeable improvement from N64-era graphics

    right, because that's the not point, the point is to be like N64-era graphics at 60fps and greater, with widescreen, motion blur, and other things that have high engagement amongst gamers (whether the self-proclaimed gamers like them or not)