Comment by edflsafoiewq
2 days ago
The oldest N64 emulators predate programmable shaders. They mapped possible configurations of the N64 GPU onto configurations of the host GPU. But this is really hard and some configurations are just impossible. It's basically a huge list of tricks and special cases. For reference, I think it was like 16K lines for the color combiner, which basically does (A-B)*C+D.
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