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Comment by j16sdiz

1 day ago

The response addressed Christoph's concerns _in word_.

According to the policy, rust folks should fix the rust binding when C changes breaks the binding. The C maintainer don't need to care rust, at all.

In practice, though, I would expect this needs lots of coordination. A PR with C only changes that breaks the whole building (because rust binding is broken) is unlikely to be merged to mainline.

Linus can reiterate his policy, but the issue can't be resolved without some rust developers keep on their persistent work and builds up their reputation.

> rust folks should fix the rust binding when C changes breaks the binding

I have never understood how that could work long-time. How do you release a kernel, where some parts are broken? Either you wait for Rust people to fix their side or you drop the C changes. Or your users suddenly find their driver doesn‘t work anymore after a kernel update.

As a preliminary measure when there isn‘t a substantial amount of Rust code, yet, sure. But the fears of some maintainers that the policy will change to "you either learn Rust and fix things or your code can be held up until someone else helps you out" are well-founded, IMO.

  • Are you familiar with Linux kernel development process? Features can be merged only in two weeks long merge window. After the merge window closes, only fixes are merged for eight weeks. Rust binding can be fixed in that time. I don't see any problems.

    • That's a gross simplificaftion of the development process. Yes, new features are mostly merged in that two-weeks window -- but you're now talking about the Linux release management process more than its development.

      Before features are merged to Linus' release branch, pretty much all changes are published and merged to linux-next first. It is exactly here that build issues and conflicts are first detected and worked out, giving maintainers early visibility into changes that are happening outside their subsystem. Problems with the rust bindings will probably show up here, and the Rust developers will have ample time to fix/realign their code before the merge window even starts. And it's not uncommon for larger features (e.g. when they require coordination across subsystems) to remain in linux-next for more than one cycle.

    • And if no Rust developer has time or interest in those eight weeks? I don‘t claim that it can never work (or it cannot work in the common case), but as a hard rule it seems untenable.

      17 replies →

  • I think the way you do this is set things up so that no bits that are written in Rust are built by default, and make sure that the build system is set up such that Rust bindings for C code are only built when there's Rust code that's enabled that requires them.

    Then sure, some people who download a kernel release might enable a Rust driver, and that makes the build fail. But until Rust is considered a first-class, fully-supported language in the kernel, that's fine.

    In practice, though, I would expect that the Rust maintainers would fix those sorts of things up before an actual release is cut, after the 2-week merge window, during the period when only fixes are accepted. Maybe not every single time, but most of the time; if no one is available to fix a particular bit of breakage, then it's broken for that release. And that's fine too, even if it might be annoying to some users.

    • > I think the way you do this is set things up so that no bits that are written in Rust are built by default, and make sure that the build system is set up such that Rust bindings for C code are only built when there's Rust code that's enabled that requires them.

      Which is currently the only way possible and it will stay that way for a long time because remember that clang support less targets than gcc and gcc cannot compile Rust.

      Once gcc can /reliably/ compile Rust, then and only then Rust could be "upgraded" to a first class citizen in Linux. The "C-maintainers don't want to learn Rust" issue, will still be here of course, but there will already be many years of having a mixed code base..

    • I agree with all you say, but with longterm I really mean when we've arrived here

      > But until Rust is considered a first-class, fully-supported language in the kernel, that's fine

      A first-class language whose kernel parts may always break does seem unreasonable. I still think policy will have to change by that point.

  • Because nothing is forcing a distro to adopt a kernel that has items that are broken. Not a lot of folks out there are manually compiling and deploying standalone kernels to production systems.

    C can break rust, and Debian/Ubuntu/Redhat/suse/etc can wait for it to be fixed before pushing a new kernel to end users.

  • You can merge it into your branch as e.g. the DMA maintainer, then the rust folk can pull your changes and fix the bindings. Maybe you as maintainer could give them a heads up and a quick consideration of the error.

  • Yes, Rust as something optional doesn't really make sense long term. Either it will continue to only be used in nieche drivers (in which case why bother?) or eventually you need to build Rust code to have a usable kernel for common hardware. Any promises to the contrary need to be backed up with more than "trus me bro".

Why wouldn't it be merged? No Rust code is built unless CONFIG_RUST is on, and it is off by default. It won't be on by default for a long time.

  • That's the theory. However, isn't likely that as things like the new Nova Nvidia driver is written in Rust, the things that depend on Rust are suddenly so important, that shipping with it disabled is unrealistic, even without a policy change. (I don't think this is bad)

    • Rust for Linux is currently experiment. If a larger number of widely-used drivers get written in Rust and developers prefer writing them in Rust over C, then I guess it's time to declare the experiment a success and flip the switch?