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Comment by dmonitor

1 day ago

The real prescient threat in that movie was the predictive AI algorithm that tracked individual behaviors and identified potential threats to the regime. In the movie they had a big airship with guns that would kill them on sight, but a more realistic threat is the AI deciding to feed them individualized propaganda to curtail their behavior. This is the villain's plot in Metal Gear Solid 2, which is another great story.

This got me thinking about MGS2 again and rewatching the colonel's dialogue at the end of the game: https://www.youtube.com/watch?v=eKl6WjfDqYA

> Your persona, experiences, triumphs, and defeats are nothing but byproducts. The real objective was ensuring that we could generate and manipulate them.

It's really brilliant to use a video game to deliver the message of the effectiveness of propaganda. 'Game design' as a concept is just about manipulation and hijacking dopamine responses. I don't think another medium can as effectively demonstrate how systems can manipulate people's behavior.