I'm sure you know, but the undefined order is easily fixed by e.g. keeping a priority queue for your appended functions and then each time you add one you can include a constructor that enters it in the queue with a priority corresponding to its desired position.
And then main() pops the latest override off the priority queue? I guess you're right; GCC extensions do solve the problem. And you can do the same thing with static object constructors in C++, though language-lawyeringly I'm not sure the standard guarantees enough about static initialization order to give the first constructor a well-defined empty queue.
Objection! Badgering the witness!
I'm sure you know, but the undefined order is easily fixed by e.g. keeping a priority queue for your appended functions and then each time you add one you can include a constructor that enters it in the queue with a priority corresponding to its desired position.
And then main() pops the latest override off the priority queue? I guess you're right; GCC extensions do solve the problem. And you can do the same thing with static object constructors in C++, though language-lawyeringly I'm not sure the standard guarantees enough about static initialization order to give the first constructor a well-defined empty queue.