Comment by danpalmer
14 hours ago
And lose the type system, same language as their client apps, the ability to write nice abstractions, etc.
Go is a set of trade offs like every language, and clearly the wrong set for this team.
14 hours ago
And lose the type system, same language as their client apps, the ability to write nice abstractions, etc.
Go is a set of trade offs like every language, and clearly the wrong set for this team.
The trade off for build time here is horrendous and meme worthy. It just shows Swift is not ready for server side. 10m for 30,000 lines of code just causes health issues like high BP for developers.
I have a codebase of a similar size, using the same web framework, and my codebase does a full clean build on my Macbook Air in less than 2 mins. A re-compilation dev build is ~5 seconds.
I'd guess the 10 mins is a few things... Vapor, and in particular its ORM Fluent, are noticeably slow to compile. It's common for a single function doing an ORM query to take 200ms to compile. I use warnings for >100ms compilation to spot these and adding a few types or extracting a piece into a utility function solves it. I'd guess they also have a ton of dependencies. I have ~20 or so, most aren't very big.
At work I use Go, and while builds are fast, on a medium sized codebase with a bunch of codegen, the difference for dev builds doesn't affect my workflow.
There's a debate to be had around whether Swift is ready for the server (I'm a strong advocate for yes, but it's not a done deal), but honestly compilation time isn't a factor. Rust is noticeably slower in my experience and I don't see people questioning whether it's ready for server development because of it.
Modula-2, Delphi and Turbo Pascal were already doing circles around Go compile times with hardware running at a fraction of today's hardware, in much more feature rich programming languages.
Swift has definitely a problem, a toolchain problem, not a language one.